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I tend to find that sequels are the usually the best of the franchise. Jak II. Uncharted 2. Portal 2. Borderlands 2. The first game gets its footing, establishes a new world and tries things out to some combination of success and failure. The second game gets to benefit from an existing universe and knowing what aspects people did and didn’t like about the first game, and therefore can hit the ground running instead of stumbling through half baked ideas.

Assassin’s Creed 2, complete with 2 hidden blades. Get it? We’re going to have fun here.

And that’s exactly what Assassin’s Creed 2 (AC2) does. AC2 knows what we want and it gives it to us…

For better and for worse, Assassin’s Creed always finds itself built upon whatever video game tropes are topical at the time. From the towers used to reveal the map, to the large open worlds, to the RPG elements present in the latest releases, it is clear that Assassin’s Creed is both shaping the gaming landscape and is always taking notes of what other games are doing.

But there was a time, right there at the beginning, when Assassin’s Creed was not trend setting. It set out to be something new, something different. Originally poised to be a Prince of Persia…


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